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ian_w.pwr
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1989-12-31
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5KB
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87 lines
*********************************************
* *
* I N S I D E I A N W I L K I N S O N *
* *
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Ian Wilkinson is a very respected graphics artist on the ST who has help
produced a number of games, most recently, he has done the graphics for ten
POWERFIST licenceware games and is now teaming up with Chris Sharp of THE
SUPREME SOFTWARE GROUP to do some more stuff there. We now have a full,
exclusive insight into Ian Wilkinson...
* * * * *
Hello! My name is Ian Wilkinson. I'm 27 years old, drive an XR31 and live
with my girlfriend in Durham.
I have always been interested in art and I went to a college on a computer
art course for a few years after leaving school. I got the 'computer bug'
in 1981 when the ZX81 came out - A few friends got them and started to do
simple games such as Pac-Man and Breakout. One was John Hinds who knew
Derik Brewster so when the Spectrum first appeared we all got one and
started to do some more complicated games. I did the screen shots and
typing up of things. We did KNIGHT FALL for Mastertronic and a few games
for SINCLAIR USER. After the Spectrum, we went onto the C-64 doing a little
work for OCEAN on 3rd person projects., mainly on adventure games. I was
asked to do the graphics on a Donkey Kong game on the C-64 which was a small
hit!
Our small team never had a big game out, just small ones but ones that were
usually quite popular.
When the ST and Amiga appeared on the scene, I met up with GRAPHIC VISIONS
who were a couple of students doing a small platform game. Through a
friend, they asked if I could do the graphics for it and I agreed and so
SNOTT was born, the worst game I have ever been associated with!
After SNOTT was slammed by ST FORMAT, I had a big think and decided I was
going to do a copy o f my most favourite game, GODS. So, I got a few mags
with screenshots in them and started to copy the backgrounds and so on.
Some mags said I used a ripper to get the graphics but I had never used
one in my life. I mostly copy things from magazines and try to improve on
them. Half way through the GODS clone, I got a letter from Dan Walton and
so we talked and NOSTRAM was born. I did most of the POWERFIST graphics
for the games and suddenly started getting mail from fans of art work asking
for more games with good graphics.
Chris Sharp then contact me and we re-did his hit, FREAKED OUT which was a
very popular Shareware puzzle game (we had a special version of it in last
months POWER! - James). We re-hashed the graphics, music and gameplay and
FREAKED OUT 2 was the outcome. I've also done the graphics for a platform
game that Chris is working on called SCAFFY.
At the moment, I am also working with Simon Scott. He is a brilliant
programmer who has done a few disk magazine games and a video titler on the
cover disk of ST FORMAT. This is his first venture into arcade games - It
was on last months ST FORMAT and is called WELL 'ARD. It's a scrolling
platformer and is my personal favourite. The magazines only got it a month
ago and stuck it straight onto their coverdisk. It scrolls at about 30
frames per second and has lots of animations and levels in a MARIO type-
format.
We've got two more projects running at the moment and neither of them are
platform games! So, you will be hearing from CYBERNATION SOFTWARE in ST
FORMAT in a few months time!
Moving on, I think that the ST at the moment is like the Spectrum. There
are still thousands of users out there wanting software with half-decent
sound, graphics and gamesplay but the only way that they can get stuff like
that is if people register with Shareware and support the authors of P.D.
programs 'coz I can see in a year of so, no companies producing quality
commercial stuff for the ST and P.D. becoming the only means of getting a
decent game so if we are all honest and register and support, we will still
have a good P.D. scene to enjoy for many years to come. This is why
POWERFIST folded, not enough people supported us so we decided to call it a
day and try to work with different people to see if we can get further than
before so if anyone has a game they might want the graphics improving on or
anything, then you can get in touch with me through James at POWER disk
magazine. We may then be able to get some decent stuff out for people to
enjoy as I'm still on the look out for a brilliant shoot 'em up to do! Who
knows, James could be reviewing it in a few issues time!